Hello!

I'm working on a little game that has a girl on a swing. I'm using the physics engine to handle the swing's motion. At the moment, the girl is a separate entity than the swing. I only have the Commercial version of GameStudio, so I only have one physics object available.

My question is, what's the best way to have the girl stay on the swing? At the moment, the swing entity (with physice) keeps colliding with the girl entity. Is there any way to tell the physics engine that the girl should NOT be considered when doing collision detection? I've tried the .push attribute, but it doesn't seem to help.

One solution is to make the girl and swing "one". (How Zen!) I'd like to hear other solutions before I resort to doing that.

Thanks!
- Bret