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Yes but you wouldn't really be playing Doom now would you? I mean, in this new Doom you'd probably be able to jump and look up and down.. But that's not doom anymore cause now the gameplay is different resulting in a different game.


You don't have to add new features (jump, etc), but simply update the look to moderd standards. Doom was a scary game in its day because of the way the creatures jumped out at you from behind the walls. They could still do that, but the environment and the models could be updated. Using the type of lighting/shadows we have today would go a long way toward making a remake of Doom even more "frightening". True 3D sound could be added and other environmental effects. Mega-details could be added to the levels adding realism. And, at the same time, the nostalgia of the original game could be preserved.

On the other hand, a remake could try to get into the minds of the original creators and ask this question, "If they had access to one of today's game engines back then, how would that have changed the game?" And then proceed to create that while, at the same time attempting to preserve the original.

I don't know. I think it would be fun. In fact, I am thinking of a little GameStudio project on the side. Why not recreate the first level of Doom in GameStudio using the latest that this engine has to offer? I may try to create the first level's environment and add more details and appropriate lighting. It would be fun smile .


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