Hi! I have cube model, which emulates floor. I want to make mirror from it.
Firstly, I include this :
then, I do this :
//Assign shaders
me = ent_for_name("mirror");
my.skill41 = floatv(50); // facAmbient
my.skill42 = floatv(50); // facDiff
my.skill43 = floatv(50); // facSpec
my.skill44 = floatv(50); // shininess
my.material = mtl_floor_mirror;
I can see, that cube receives material, because he stops receiving shadows. However, nothing else happens. It is just simple textured model,
and not a mirror. Do I missing something? I use A 7.50 Commercial.