example useage:

Code:
action vts(){
	VECTOR mypos;
	TEXT* txt = txt_create(1,1);
	txt.flags = VISIBLE;
	(txt.pstring)[0] = "..text..";
	while(1){
		vec_set(mypos,my.x);//copy my position to vector "mypos"
		vec_to_screen(mypos,camera);
		txt.pos_x = mypos.x;
		txt.pos_y = mypos.y;
		wait(1);
	}
}


attach this to an entity and the text will always placed on the entity(like names on npcs)


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