I don't know. I think it would be fun. In fact, I am thinking of a little GameStudio project on the side. Why not recreate the first level of Doom in GameStudio using the latest that this engine has to offer? I may try to create the first level's environment and add more details and appropriate lighting. It would be fun smile .
Although I'm sure it's not exactly what you were thinking of, here's my take on a Doom remake for gamestudio:

Download:
Blast from the past (4.6mb)
I warn you though, since you're making levels for a living, this level may indeed make you want to gauge your eyes out with a spoon. It's more of an AI experiment than anything else. Having said that, the weapons themselves are dead-on like the originals. I've timed the reload times, distance traveling, damage per round, etc from the actual Doom game and programmed mine accordingly. The level is also shaped exactly like the original, only scaled up x2.
Btw, if you do go on and make a re-make of the first level of Doom(2), I'd happily contribute the AI for it, both for the monsters and as a Deathmatch like i did here. It'd be awesome if I could replace the misfortune that is my existing level..
Cheers,
Aris