Yeah the mouse sensitivity could use some work for that demo.. And it's a deathmatch level, meaning the enemy here is a bot who has the exact same attributes as the player(same speed, same health, being able to pick up weapons/armor from ground etc). The purpose was to develop an AI that would be able to kick the player's ass on equal grounds. But as it turns out, that's not the best recipe for an enjoyable game :P

I couldn't beat the bot either, but I've set up a contest here some time ago, and I did found a guy that did! Goes to say that no matter how smart the AI can get, there will always be some dude that will eventually own it, just from the simple fact that humans learn and AIs don't (yet).


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