ENTITY* Feind; action Gegner { ... Feind = me; ... } PANEL* string_pan = { layer = 15; digits = 170, 10, 6, _a4font, 1, Feind.x; digits = 170, 30, 6, _a4font, 1, Feind.y; digits = 170, 50, 6, _a4font, 1, Feind.z; flags = OVERLAY, VISIBLE; }
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