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This is becoming Impossible. #235108
11/05/08 23:48
11/05/08 23:48
Joined: Nov 2008
Posts: 11
H
HSGM Offline OP
Newbie
HSGM  Offline OP
Newbie
H

Joined: Nov 2008
Posts: 11
Hello everyone, I'm using 3D Game Studio A7.

Every single texture I make ( I use 3DS Max), I get a supposedly "rare" error when compiling with 3D Game Studio.
Quote:

"WARNING Block x , Plane x is too narrow!"

CRITICAL ERROR:

E701


I delete the "bad" blocks. Block by block by block.

Until there's basically nothing left!

What should I do? frown

Last edited by HSGM; 11/05/08 23:48.
Re: This is becoming Impossible. [Re: HSGM] #235110
11/06/08 00:16
11/06/08 00:16
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
import your model in med save as a mdl and then put it in your map using right click->add->model


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Re: This is becoming Impossible. [Re: Quad] #235112
11/06/08 00:28
11/06/08 00:28
Joined: Nov 2008
Posts: 11
H
HSGM Offline OP
Newbie
HSGM  Offline OP
Newbie
H

Joined: Nov 2008
Posts: 11
Thank you so much. It worked.

Now, one more problem, how do I make my models , "Solid" (Meaning I cannot walk through them) ?

Would you happen to know why? smile

Last edited by HSGM; 11/06/08 00:35.
Re: This is becoming Impossible. [Re: HSGM] #235155
11/06/08 08:30
11/06/08 08:30
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
In WED select the object and tick Polygon or BBox in its Properties.
With Polygon ticked the collision will be calculated with the polygons of the mesh, with BBox ticked the collision will be calculated with its Bounding box.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: This is becoming Impossible. [Re: Tiles] #235316
11/06/08 23:43
11/06/08 23:43
Joined: Nov 2008
Posts: 11
H
HSGM Offline OP
Newbie
HSGM  Offline OP
Newbie
H

Joined: Nov 2008
Posts: 11
Thank you!

In 3DS Max, I applied some reflection, and some better graphics, why don't I see some reflection, and why did some of the graphics get worse?

Re: This is becoming Impossible. [Re: HSGM] #235318
11/07/08 00:13
11/07/08 00:13
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
you cant use 3dsmax materials in directx applications. this is not a limitation of engine, 3dsmax materials are 3dsmax spesific. none of the directx game engine will read it.

you have to use shaders to render objects with diffrent effects.

Last edited by Quadraxas; 11/07/08 00:13.

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