I am having problems relating to E1005. And I do not believe it to be due to a damaged file, and am wondering what limits there are for memory? I plan to convert to .dds, but in the meantime would like to have the largest levels run smooth in uncompressed formats.


At the time of error, which occurs upon loading a level - My nexus is showing around 350MB, with the system memory around 900MB. But this doesn't seem to add up, as the entity memory consumed is showing 214MB and Bmaps, 61MB, everything else is near 0, and it says I still have over 700MB available. My virtual memory is set over 4GB and the nexus is set at 200MB.

If E1005 appears after the engine loads the damaged file, then this cannot be the problem, because everything loads fine if I stay under a limit. The only time this happens is when my nexus is approaching near 400MB, and my sys_memory is showing over 900MB. If I load the same levels with a few less models, to keep it under the limit, then it works fine. I can get all my reasources to load fine if I stay under a limit. I've also run into a E2000 saying I ran out of D3D memory from time to time, although only when it shows the nexus close to 400MB and I escape the E1005.

Does the nexus amount to the MB on my 3dcard? And what uses ram and virtual memory? Am I going over my computers limit? My computer has 4GB of ram, a 512MB card, and 4GB virtual memory. The manual seems a little fuzzy on this, and I need to plan accordingly to develop a solid product.


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