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Re: Structs [Re: Ralph] #235456
11/07/08 19:15
11/07/08 19:15
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline
User
garv3  Offline
User
G

Joined: Jan 2005
Posts: 605
Deutschland, NRW
Ich dachte mir auch grad, dass Arrays eine Möglichkeit wären laugh


GameStudio Version: A7 Pro v7.86
Re: Structs [Re: Ralph] #235464
11/07/08 20:02
11/07/08 20:02
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Genau. Nur hätte ich das gerne etaws dynamischer, da die structs immer von der selben action benutzt wird. Ich könnte jetzt für jeder action eine nummer zuweisen, so das sie dann einen eigenen struct hat, aber ich habe gedacht das es auch anders zu lösen wäre...


3D Gamestudio A7 Extra
Re: Structs [Re: Martek] #235465
11/07/08 20:14
11/07/08 20:14
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline
Senior Member
Ralph  Offline
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Wie waers mit:
Code:
var strct_num=0;

action foobar{
 STRCT[strct_num];
 //hier kannst du ja noch das Struct fuellen.
 strct_num++;
 while(1){
 //....... usw.
}


Last edited by Ralph; 11/07/08 20:15.
Re: Structs [Re: Ralph] #235467
11/07/08 20:20
11/07/08 20:20
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline OP
Member
Martek  Offline OP
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Ja das is mir ja jetzt auch kla, aber ich hab gedacht das man es auch irgendwie anders mit Pointern lösen kann. Aber so gehts auch, danke

Mfg, Martek


3D Gamestudio A7 Extra
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