Now I did few testing. I placed entity very high on start, and gave plane zero tilt value.
Entity falls, and bounces fine.
Now, if I tilt plane a bit, like for 15 degree, entity stays in place, but falls deeper into plane box.
The same result, if I tilt box from start. Entity falls deep into plane mesh and bounces, ignoring its top surface... HMMM.


What kills me not, that makes me stronger.

***Working on RPG/RTS***