Some fun facts on Model Scale.

Quote from the manual:
"The default values of the engine variables as well as the standard movement functions and camera perspective all assume a certain size of your models. A human figure should be about 50..150 units tall, so it fills the view when it's about 100 units away."

GS has a tacit assumption that 1 quant = 1 inch, roughly 2.54cm. While this is not binding in any way it is good to keep in mind since a lot of the tools as well as the template scripts assume this scale. E.g. Bones in MED cannot be displayed any smaller than 1 quant, so if your model is only two quants high and you want to see its bones you will end up with a clumpy mess.

Maya's "centimeters" convert 1:1 to quants ("units"). I.e. if you build your character to be 10 centimeters high in Maya it will come in as 10 quants high in GS. I.e. to build "standard" size characters in Maya set your units to centimeter and make your character 50 - 150 centimeters high.


Btw, NEVER change Maya's units to anything other than centimeters. You will be in for a world of hurt. This is a general rule for Maya, nothing to do with GS - the implementation of unit conversion in Maya is just trouble.