I know a dozen of programming languages, including C and C++, thus I'd be able to use c-lite.
I agree with loopix, most fun are the "reboot my machine" codes with c-script because you did something wrong with passing variables or something the likes.

On the other hand I simply don't have the time to rework all my projects each update, there are not always language changes but engine changes, too, that have to be reworked to run as intended before.
I guess my multiplayer games wouldn't run any more and for single player only Dragonrise with close to 20.000 lines of code is just as a new project to get everything right.
That's not what I prefer wasting my time with, I want to see results and for results, c-script is fast as hell if you master it. (see
morpg battle made in 5 days - after work).