Let's say i have a MDL landscape that casts a stencil shadow. With a few MDL things at it that also casts shadow. Like this building here.



With shadow_stencil = 1; and running into the shadow of the building ( the camera being also in the shadow) the whole shadow disappears except a few fragments.



With shadow_stencil = 2; and above the shadow stays. But my landscape casts itself as a shadow relative to the view and light source.



Stencil shadows would be absolute enough for my needs. And would have the benefit of a very small file. How can i setup the Stencil shadow so that it works correct? Is there even a correct way? Should i drop the useage of Stencil shadows? What are the alternatives?


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