Code:
var reload;
function standard_shoot()
{
    if(reload == 0)
    {
	vec_for_vertex(bullet_pos1,ship,1231);
	bullet1 = ent_create("bullet.mdl",vector(bullet_pos1.x,bullet_pos1.y,bullet_pos1.z),move_bullet);


	bullet1.pan = ship.pan;
        reload = 1;
    }
    wait(-1);
    reload = 0;

}





something like that?


I was once Anonymous_Alcoholic.

Code Breakpoint;