Hey !!

Schaut mal bitte auf den Quellcode und dann den Screenshot.
Achtet auf die Variablen.

Code:
////////////////////////////////////////////////////////////////////////////////////
float g_CameraMode = 0;
float g_CameraPan = 0;
float g_CameraTilt = 0;
float g_CameraHeight = 0;
float g_CameraDistance = 0;
float g_CameraTotalDistance = 0;
////////////////////////////////////////////////////////////////////////////////////
PANEL* pDebugCamera =
{
	pos_x = 10;
	pos_y = 10;
	digits(0,0,"[DEBUG] CAMERA",fntArial12,1,NULL);
	digits(0,15,"Mode: %f",fntArial12,1,g_CameraMode);
	digits(0,30,"Pan: %f",fntArial12,1,g_CameraPan);
	digits(0,45,"Tilt: %f",fntArial12,1,g_CameraTilt);
	digits(0,60,"Height: %f",fntArial12,1,g_CameraHeight);
	digits(0,75,"Distance: %f",fntArial12,1,g_CameraDistance);
	digits(0,90,"Total Distance: %f",fntArial12,1,g_CameraTotalDistance);
	flags = VISIBLE;
}
////////////////////////////////////////////////////////////////////////////////////
typedef struct
{
	ENTITY* Pivot;
	float Mode;
	float Height;
	float Tilt;
	float Pan;
	float Distance;
	float TotalDistance;
} CAMERA;
////////////////////////////////////////////////////////////////////////////////////
function InitiateCamera(CAMERA* pCam)
{
	pCam.Pivot = pPlayer;
	pCam.Mode = 1;
	pCam.Tilt = 15;
	pCam.Pan = 0;
	pCam.Height = 50;
	pCam.Distance = 0;
	pCam.TotalDistance = 400;
	while(pCam)
	{
//		CalculatePosition(pCam);
//		ManipulatePosition(pCam);
		g_CameraMode = pCam.Mode;
		g_CameraPan = pCam.Pan;
		g_CameraTilt = pCam.Tilt;
		g_CameraHeight = pCam.Height;
		g_CameraDistance = pCam.Distance;
		g_CameraTotalDistance = pCam.TotalDistance;
		wait(1);
	}
}
////////////////////////////////////////////////////////////////////////////////////
main()
{
	...
	CAMERA MyCam;
	InitiateCamera(MyCam);
}
////////////////////////////////////////////////////////////////////////////////////



^^ ????


Kann mir das jemand erklären, warum die Variablen völlig andere Werte besitzen?

Sieht mir irgendwie nach Definitionsbereich aus.