[/code]
....
var hero_health;
var hero_ammo;
PANEL* PanHealth; // health counter display
PANEL* PanAmmo; // ammo counter display
....
int main()
.....
hero = LoadEntity("player.mdl", vector(270,120,20));
InitPlayer(hero);
enemy1 = LoadEntity("gangst1.mdl", vector(300,-300, 25));
enemy2 = LoadEntity("gangst1.mdl", vector(250,-300, 25));
enemy3 = LoadEntity("gangst1.mdl", vector(250,-200, 25));
// Always display '0'
PanHealth = pan_create("digits = 0,450, \"Ammo:%3.0f\",digits_font,1,hero.health; flags = TRANSLUCENT,VISIBLE;",1);
PanAmmo = pan_create("digits = 0,400, \"Health:%3.0f\",digits_font,1,hero.ammo; flags = TRANSLUCENT,VISIBLE;",1);
// var show the correct values
// PanHealth = pan_create("digits = 0,450, \"Ammo:%3.0f\",digits_font,1,hero_health; flags = TRANSLUCENT,VISIBLE;",1);
// PanAmmo = pan_create("digits = 0,400, \"Health:%3.0f\",digits_font,1,hero_ammo; flags = TRANSLUCENT,VISIBLE;",1);
while(1)
{
ActionPlayer(hero);
ActionEnemy(enemy1);
ActionEnemy(enemy2);
ActionEnemy(enemy3);
wait(1);
}
}
[code]