Gamestudio Links
Zorro Links
Newest Posts
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
ZorroGPT
by TipmyPip. 04/08/26 17:08
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (CanadianDavid), 3,929 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Geir, ondrej, mredit, vestriaa, Lukudo
19206 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
vec_for_max question #235894
11/10/08 20:16
11/10/08 20:16
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
When i use vec_for_max(vector*,entity*), does the vector.z measure from the minimum vertex to the maximum vertex or from the origin to the maximum vertex?


I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: vec_for_max question [Re: heinekenbottle] #235922
11/10/08 22:27
11/10/08 22:27
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
From the origin of the entity.


Always learn from history, to be sure you make the same mistakes again...
Re: vec_for_max question [Re: Uhrwerk] #235923
11/10/08 22:28
11/10/08 22:28
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
thank you


I was once Anonymous_Alcoholic.

Code Breakpoint;

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1