Hi! I'm trying to cull 3D object during runtime, it is esential for one of my
game scenes.
I can not think a way to do it using vertex animation. I can not "hide"
vertexes, as far as I know.
The only way I can think is to cull object at runtime somehow? I can not simply
cut its mesh, because it will need to return to normal later. And I think
creating mesh duplicate from object, cutting it somehow, will be too long.
Maybe some shader? Like, is it possible for shader to hide certain vertexes,
lets say, on the right side of objects X axis? Or anyone has some other
ideas of how to do it? Any help appreciated.
Regards,
Konstantin.


What kills me not, that makes me stronger.

***Working on RPG/RTS***