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Re: Need help proper! Cant play games for sum reason?? [Re: Hallucinogen] #236341
11/13/08 17:58
11/13/08 17:58
Joined: Nov 2008
Posts: 41
????????????
D
Dansta Offline OP
Newbie
Dansta  Offline OP
Newbie
D

Joined: Nov 2008
Posts: 41
????????????
ok i looked into script editor and loaded script for hi.wdl this is wat cum up: (i havent done anthing)

///////////////////////////////////////////////////////////////////////////////////
// GameStudio main script
////////////////////////////////////////////////////////////////////////////
// Files to over-ride:
// * logodark.bmp - the engine logo, include your game title
// * horizon.pcx - A horizon map displayed over the sky and cloud maps
////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where game files can be found,
// relative to the level directory
path "C:\\Program Files (x86)\\GStudio7\\template_5"; // Path to WDL templates subdirectory
path "C:\\Program Files (x86)\\GStudio7\\templates\\images"; // Path to template image subdirectory
path "C:\\Program Files (x86)\\GStudio7\\templates\\sounds"; // Path to template sound subdirectory
path "C:\\Program Files (x86)\\GStudio7\\templates\\models"; // Path to template model subdirectory

////////////////////////////////////////////////////////////////////////////
// The INCLUDE keyword can be used to include further WDL files,
// like those in the TEMPLATE subdirectory, with prefabricated actions
include <movement.wdl>;
include <messages.wdl>;
include <menu.wdl>; // must be inserted before doors and weapons
include <particle.wdl>; // remove when you need no particles
include <doors.wdl>; // remove when you need no doors
include <actors.wdl>; // remove when you need no actors
include <weapons.wdl>; // remove when you need no weapons
include <war.wdl>; // remove when you need no fighting
//include <venture.wdl>; // include when doing an adventure
include <lflare.wdl>; // remove when you need no lens flares

////////////////////////////////////////////////////////////////////////////
// The engine starts in the resolution given by the follwing vars.
var video_mode = 6; // screen size 640x480
var video_depth = 16; // 16 bit colour D3D mode

/////////////////////////////////////////////////////////////////
// Strings and filenames
// change this string to your own starting mission message.
string mission_str = "Fight your way through the level. Press [F1] for help";
string level_str = <hi.WMB>; // give file names in angular brackets


////////////////////////////////////////////////////////////////////////////
// The following script controls the sky
sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}

/////////////////////////////////////////////////////////////////
// The main() function is started at game start
function main()
{
// set some common flags and variables
// warn_level = 2; // announce bad texture sizes and bad wdl code
tex_share = on; // map entities share their textures

// now load the level
level_load(level_str);
// freeze the game
freeze_mode = 1;

// load some global variables, like sound volume
load_status();

// display the initial message
msg_show(mission_str,10);

// initialize lens flares when edition supports flares
ifdef CAPS_FLARE;
lensflare_start();
endif;

// use the new 3rd person camera
move_view_cap = 1;

// un-freeze the game
freeze_mode = 0;

// client_move(); // for a possible multiplayer game
// call further functions here...
}


/////////////////////////////////////////////////////////////////
// The following definitions are for the pro edition window composer
// to define the start and exit window of the application.
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
// BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}

/* no exit window at all..
WINDOW WINEND
{
TITLE "Finished";
SIZE 540,320;
MODE STANDARD;
BG_COLOR RGB(0,0,0);
TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;

SET FONT "",RGB(0,255,255);
TEXT "Any key to exit",10,270;
}*/


/////////////////////////////////////////////////////////////////
//INCLUDE <debug.wdl>;

this is what come up when i loaded my hi.wdl script?? for player_walk_fight?


Mmmmmmmmmmmmmmmmmmmmmm...Donuts!!!
Re: Need help proper! Cant play games for sum reason?? [Re: Hallucinogen] #236344
11/13/08 18:10
11/13/08 18:10
Joined: Nov 2008
Posts: 41
????????????
D
Dansta Offline OP
Newbie
Dansta  Offline OP
Newbie
D

Joined: Nov 2008
Posts: 41
????????????
oh ok guy i looked up the script it comes up with something rediculus and its trying to load that: hi.wdl but i have loaded alien model and deleted script and did the player_walk_fight thing again to refresh it but same script comes up? And could sum1 plz give me a simple script for a very simple shooter?

Last edited by Dansta; 11/13/08 18:11.

Mmmmmmmmmmmmmmmmmmmmmm...Donuts!!!
Re: Need help proper! Cant play games for sum reason?? [Re: Dansta] #236345
11/13/08 18:20
11/13/08 18:20
Joined: Nov 2008
Posts: 41
????????????
D
Dansta Offline OP
Newbie
Dansta  Offline OP
Newbie
D

Joined: Nov 2008
Posts: 41
????????????
Ppl tried out shooter project in map properties works but doesnt move


Mmmmmmmmmmmmmmmmmmmmmm...Donuts!!!
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