I'm makig an FPS style gam and am using particles to create explosions. I used c_move to move my bullet from the camera point forewards and the bullet stops at the first thing it hits. but when i want to make an explosion using my.x as the positon, it always create the explosion at the start point of the c_move when hitting an entity, but if it hits a wall it does fine. any ideas as to why this is happening?