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Re: making the shadow better [Re: Uhrwerk] #236478
11/14/08 13:36
11/14/08 13:36
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
Expert
Cowabanga  Offline OP
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
a model from 3dgs models folder



Re: making the shadow better [Re: Cowabanga] #236485
11/14/08 14:21
11/14/08 14:21
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
A model from the 3dgs folder is not a guarantee for a closed mesh wink

Re: making the shadow better [Re: oliver2s] #236487
11/14/08 14:25
11/14/08 14:25
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
Expert
Cowabanga  Offline OP
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
lol i know its isnt a guarantee but i guess its better than all of the models we create.

Re: making the shadow better [Re: Cowabanga] #236495
11/14/08 14:47
11/14/08 14:47
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
you can use mesh tester to see which part of the model is open.

btw that model is open too:



go med vertex mode and tools->mesh tester

it will select vertices of the open part.


3333333333
Re: making the shadow better [Re: Cowabanga] #236497
11/14/08 14:51
11/14/08 14:51
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline
Member
heinekenbottle  Offline
Member

Joined: Oct 2008
Posts: 218
Nashua NH
And its actually a simple fix most of the time, Vertex Mode -> Select All -> Merge, unless you have really huge gaps.


I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: making the shadow better [Re: heinekenbottle] #236639
11/15/08 14:40
11/15/08 14:40
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
Expert
Cowabanga  Offline OP
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Thanks. That's a cool way to close the mesh. Another Thanks LoL.

Re: making the shadow better [Re: Cowabanga] #246783
01/17/09 08:10
01/17/09 08:10
Joined: Jan 2009
Posts: 36
Philippines
U
unknown_master Offline
Newbie
unknown_master  Offline
Newbie
U

Joined: Jan 2009
Posts: 36
Philippines
i conclude that the shadow mapping can determine if the lights you placed have a good range to blend the perfect shadow. that's all!!

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