Sorry to reply in English but I can not speak German (I translated the post with google).
I have had this problem too, and while it has gotten better in newer versions of the engine, it still happens. I find it has something to do with "GLIDE".
I have found two alternative solutions:
1) Don't use GLIDE with c_move (if you remove GLIDE the problem does not occur in my tests).
2) Use a Box model for your entity (that is the same height and width of your entity) and set POLYGON. Make the Box Entity invisible and attach a passable "dummy" object to it (your original model) that displays the animation. You will have two entities then, one for collision and one as an "avatar".
One other idea that I haven't tried is to slow down the entity on impact or when it is within a certain range (or disable glide within a certain range).
Good luck.
Last edited by Rich; 11/16/08 11:34.