You are right. Without GLIDE it does not happen. But I really need GLIDE to avoid stucking while move in direction of a wall or an entity and let the player jump.

Your second solution was also one of my ideas to avoid this. But never tried it and hoped to get a solution without to use more entities. But I'm glad to hear this works. I can do it in this way while the problem still exists in A7.

Thanks for the answer.


Evil Blood (v. 0.52) RPG
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