Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,486 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 6 1 2 3 4 5 6
Harry Potter World - Design Document #236593
11/15/08 01:36
11/15/08 01:36
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
This is only my first try at the design document, and it is my idea as some may know for my project.
Please read it and post creative criticisms only.
New design documents
Thanks

Last edited by Blade28081991; 11/16/08 21:21.

My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Harry Potter World - Design Document [Re: Blade280891] #236607
11/15/08 07:28
11/15/08 07:28
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
A little off-topic, but providing it as a .pdf would be nice.

Re: Harry Potter World - Design Document [Re: Xarthor] #236620
11/15/08 10:42
11/15/08 10:42
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey Blade, some information:
- You pan cutscenes for the reptile house, the light house and Kings Cross. These locations have never been playable from the ancient harry potter games, thus I think you should indeed integrate them in your game wink

Re: Harry Potter World - Design Document [Re: PadMalcom] #236625
11/15/08 12:50
11/15/08 12:50
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
Serious User
FlorianP  Offline
Serious User
F

Joined: Mar 2002
Posts: 1,774
Magdeburg
Looks like a feature-list
  • cool effects
  • revolutionary gameplay
  • realistic physics


What do you want us to criticise?

Last edited by FlorianP; 11/15/08 12:51.

I <3 LINQ
Re: Harry Potter World - Design Document [Re: FlorianP] #236707
11/16/08 01:19
11/16/08 01:19
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
@FlorianP you must have trouble reading, because i did say
Quote:

Please read it and post creative criticisms only.

So therefor that must mean that if you have no criticism to post then don't post?
I don't see how than might of confused you.

The document if so people can see what i want to include in the game, and criticise on the actual document or the ideas i have.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Harry Potter World - Design Document [Re: Blade280891] #236719
11/16/08 02:43
11/16/08 02:43
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
What you have written are some more or less ordered thoughts. That's nothing to do with a design document. A design document is a detailed description of the game mechanics, locations and quests. You mentioned some locations but thats all. "There are mini games" is too less for a game mechanics description. Overall the document is much too abstract and looks more like an advertising brochure than a specification.


Always learn from history, to be sure you make the same mistakes again...
Re: Harry Potter World - Design Document [Re: Uhrwerk] #236721
11/16/08 03:03
11/16/08 03:03
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
I doubt then you that you read anything after the bit that says there are mini games, that provides some details about the mini-quests and games that there will be in the first chapter of the game. It seems people on this forum are having trouble reading.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Harry Potter World - Design Document [Re: Blade280891] #236723
11/16/08 03:59
11/16/08 03:59
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Blade28081991
It seems people on this forum are having trouble reading.

It seems people on this forum are having trouble accepting positively meant criticism. I read through your whole document in order to help you with feedback. There is not a single description of one of those minigames. A design document is a specification, that describes your gameplay in detail. The general remark of the existence of these games is not sufficient, even if you name the benefits of winning them. You need to describe the baseic interface of the game and how the user or player is expected to interact with the game system in detail. I'll give you an example:

Minigame Nr. 1 is called xyz. This minigame is being started whenever the player does xyz. The game starts with xyz. A screen is shown with a grid on it. There are four types of symbols on the grid. The symbols are as follows: 1. a 2. b 3. c 4. d In order to win the game the player is expected to do this and that with the symbols. He wins the game when condition xyz is reached. Incase xyz happens the game is lost. The player is then punished with xyz.

It's that much of detail that is expected of a design document. For all minigames occuring and much more important even for the main game.


Always learn from history, to be sure you make the same mistakes again...
Re: Harry Potter World - Design Document [Re: Uhrwerk] #236780
11/16/08 15:41
11/16/08 15:41
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
Serious User
Blade280891  Offline OP
Serious User

Joined: Jan 2008
Posts: 1,580
If you read through it you would see that the mini-games are referenced and described, the reason every single detail of them is not written down is because:
One, it is due to change depending on coding restraints and time,
Two, as you would know if you read it that the document is the first draft, i never once said it was completed.
Yes i was looking for creative criticism, but that is more than what you wrote which in basic said "This is not a design document, it is just ideas."
Although if you think about it that is what a design document is , it is ideas which you want to make into a game.
Also the mini-games are detailed enough to get a drift of what they are, for example the lessons are mini-games. Also there will be things like quidditch, which i will not write a detailed description about as the game is a fan game and intended for fans, therefore they will know what qudditch is.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Harry Potter World - Design Document [Re: Blade280891] #236781
11/16/08 15:53
11/16/08 15:53
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Originally Posted By: Blade28081991
If you read through it you would see

That's the second time you impute having not read the document to me. I think this is rather unkind. Especially when peoplae actually do read through YOUR stuff in order to provide YOU feedback.

Quote:
One, it is due to change depending on coding restraints and time.

Software and Software Specification are always subject to heavy changes. But "the specification could change so I'd rather not write it at all" is a rather bad argument.

Quote:
I never once said it was completed.

You're never once said it was incomplete. But then if you say that your document could be part of a specification, well then great job. This could really be part of design document.

Quote:
Also there will be things like quidditch, which i will not write a detailed description about as the game is a fan game and intended for fans, therefore they will know what qudditch is.

Fans won't read through your document. The will most probably play your game. Btw. it is a common mistake to not write things down as you think everybody know what xyz is. The goal of a design document is to specify the games content in detail to avoid misunderstandings and the document should be understandable by all types of people.


Always learn from history, to be sure you make the same mistakes again...
Page 1 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1