Quote:
Imho the huge advantage of blocks is the easiness of texturing them.


I'll have to respectfully disagree here. I would say that it is easier to learn how to texture blocks, but once you learn how to UV map with any competent modeling package, texturing blocks seems archaic.

For instance try placing a texture around one of the prefab cylinders in WED. It takes a lot of patience to get the texture lined up on all faces just right. On the other hand, UV mapping a cylinder is incredibly easy.

Sorry, I’m so far off topic. The Roman building is a good start.


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