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Re: Harry Potter World - Design Document
[Re: Xarthor]
#236794
11/16/08 17:27
11/16/08 17:27
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Blade280891
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Yeah, sorry Xarthor i was going to ask if someone could maybe make a .pdf version or provide me with details on how to make one using word or similar.
And thank you Uhrwerk i will take what you said into account and add more to the document. I am planning on adding the story next, it will just be the main storyline and not contain the character dialog. @Uhrwerk Sorry about coming across as rude or whatever, just because my previous thread about this game i got personal insults and un-constructive or helpful comments.
Last edited by Blade28081991; 11/16/08 17:40.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#236831
11/16/08 19:24
11/16/08 19:24
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Blade280891
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Here is a .pdf version, thanks to Uhrwerk for creating it. New design documents
Last edited by Blade28081991; 11/16/08 21:22.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#236834
11/16/08 19:54
11/16/08 19:54
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ShoreVietam
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You set your goals quite high for a "fan project". At least some lines make me think so "ultimate HP experience" (well no doubt that you are highly motivated, but keep in mind that you, compared with HP gaem devs, are no professional in game development) "travel to all places in the book" (game development implies creating worlds with places worth or necessary to travel to, but huge useless maps into the last detail are no great "feature", only a tremendous amount of work of which I doubt you'll be able to create in well quality for the time it would need to do so) "all charactera of the movie and books plus your own" (I think only this task would take a full year of intense work of a good modeller - and animator) I think you should cut down your goals to a realistic minimum and set yourself a time plan to make a fist game with only a few of what you mentioned. Especally when you're new to game development I really adive you to start learning with a smaller bit since a rule states that at least your first 3 game dev projects are trash (because you simply don't have a feeling for what is really importand and what is not). Without your, in my oppinion, much too high goals in the first part of the decoument, the rest reads quite well, but as I said before, keep it down or you'll be frustrated sooner or later. Fare-thee-well
Last edited by ShoreVietam; 11/16/08 19:56.
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Re: Harry Potter World - Design Document
[Re: ShoreVietam]
#236840
11/16/08 20:22
11/16/08 20:22
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Blade280891
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Thanks. "ultimate HP experience", this is because most harry potter fans or just games fan will agree that movie games are normally rushed and not very long. This makes me want to make a game that isn't limited to what is in the movie, and that isn't as long as the movie is.
I agree that "travel to all places in the book" may be a bit of a high standard, although i am planning on making cut scenes for the game for non-fans can understand the story, this way i will have most of the locations from the books made just for the cut scenes, so i will most likely just make it so the player can walk around them.
"all characters of the movie and books plus your own", yes this will take a while, but most of the students will just be made from one mesh with different skins and a few alterations. The only characters that will have to be made specially are the main one's.
Yes i do agree about the time plan etc. and i am planning on doing that, once i have planned out the whole of the first game i will make a time plan and make myself stick to it, then i will start modeling the basic levels and try and get an alpha together. I will most likely make it a public alpha for fans to play and comment on what should be improved.
To be honest the only bit i am worried about is the fact that i am not a experienced lite-c coder, and that i am not the most experienced modeler. I believe Hogwarts and quidditch mini-game will take the longest to make.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: ShoreVietam]
#236878
11/17/08 00:01
11/17/08 00:01
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Blade280891
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Yeah, i mean i am very experienced in web coding and can do some application programming, but stuff like AI etc. I am not sure how i will be, depends on whether i can find some time to learn some more lite-c. The main thing i am wanting to get perfect will be the magic casting system, actually i am stuck on ideas for that if anyone has any they want to suggest. My idea was to have a few dots on the screen for each spell and the person clicks on each one to perform the wand movement, but in the same sense i wanted to have it continuous.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#237024
11/17/08 17:53
11/17/08 17:53
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ShoreVietam
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Well as I develop 3D games and have my own browsergame online I can tell you the differences. The biggest difference is the step from "single shot" codes to a 4 dimensional (yes 4D, that's the tricky point) way of thinking and getting everything straight with framerate compensation not only for the current frame but also for acceleration (or wave attenuation), thus movements that develop beyond one frame. Second are effects, maybe you wanna take a look at my game starbattle to learn some stuff abount effects (but it is programmed in C-Script). Or watch the video to get some ideas.
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