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Problem with Translucent Objekt #236521
11/14/08 17:07
11/14/08 17:07
Joined: Oct 2008
Posts: 24
Germany
H
Hazardos Offline OP
Newbie
Hazardos  Offline OP
Newbie
H

Joined: Oct 2008
Posts: 24
Germany
Hello Conitec,

I've already asked for help in the Lite-C-forum, but nobody could help me. So you are my last hope for fixing my problem. I also read the manual but it won't answer my question either.

I've got a problem with translucent objects. Most of them look fine, but sometimes the transparent pass rendering doesn't work fine. The image shows what I mean.



The shown red and white block has got set the translucent-flag and an alpha value of 90. The bright-flag is not set. The sky-color is black. I don't use a map, the level consists of Entities created by script only. These entities don't use a texture, the color is changed by changing material-emissive values.

How can I fix my problem and why does it appear?

Greetings, Jörn

Re: Problem with Translucent Objekt [Re: Hazardos] #236943
11/17/08 07:58
11/17/08 07:58
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Hmm, I don't know an answer either - I have not yet seen such a phenomenon. Can you upload or send that project to Support? We'll look into it. Maybe it's an engine bug.

Re: Problem with Translucent Objekt [Re: Hazardos] #239302
12/03/08 21:23
12/03/08 21:23
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline
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yorisimo  Offline
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Joined: Mar 2007
Posts: 197
I don't know what the problem is but don't use a totally black (0,0,0) sky_color. If you want it to look black use (1,1,1)


Joris Lambrecht
My Contributions: Relative Rotation, Window Sizing
Re: Problem with Translucent Objekt [Re: yorisimo] #239351
12/04/08 07:18
12/04/08 07:18
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I had looked into it, but could not find a problem. Do you have the current version?


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