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Re: Harry Potter World - Design Document
[Re: Tachys]
#237162
11/18/08 18:13
11/18/08 18:13
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Blade280891
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There are a couple of things that glare at me in this regard. The first, in your overview, you state that this project is going to encompass the ground covered in ALL the books, and later pull back that scope to one book at a time. Another one is Quidditch. You state, under lessons, that once the player completes the flying lesson, they will unlock the ability to play Quidditch as a mini-game, yet later, under collectibles, you say that finding all the pieces to the Quidditch set will unlock it... which is it?
First off, yes it does encompass the ground covered in all the books but when creating it and in the DD i am breaking it down book by book so as not to show locations or story etc. too early in the game. With the quidditch once you complete the flying lesson you will be able to play it in game, like in the book. But! once you find all the collectible Quidditch pieces you will be able to play it outside the game as a game on it's own. It will be in the main menu. I have not taken any of what fastlane69 said to heart, i just replied to his criticisms.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#237163
11/18/08 18:18
11/18/08 18:18
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Michael_Schwarz
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Again this proves you have not read the first harry potter book. The whole idea of an design document is to explain the game/setting/ambient/environment to people who don't know anything about it. That IS the whole point, and if you don't accept that, you can call it a description or whatever but not a design document. And don't take things SO personally, DUH!
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Harry Potter World - Design Document
[Re: Tachys]
#237164
11/18/08 18:23
11/18/08 18:23
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Blade280891
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When someone implies they have it is a justified comment.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#237170
11/18/08 18:56
11/18/08 18:56
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Posts: 170
Tachys
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and again... you miss the whole forest for the tree you are staring at.
It has been said time and time again that you need to go over everything in fine detail in order for this to come close to being a design document.
If it encompasses the whole series, then that is what you are writing the DD for... the whole series. You can break it down internally to what is covered each book, but write the thing to cover the whole series.
Get over the fact that you are writing this about a known, hugely popular fiction series. That, my friend, is irrelevant.
What is relevant, is the fact that you do not, as it stands, have anything resembling a design document. People are telling you reasons why it isn't one, and you are still focused on that tree with 'you ain't read the books, so whaddyou know 'bout it?' engraved on it.
Instead of getting defensive about it, think on the things that have been said, incorporate them into your document and make it grow into what you are wanting it to be, instead of leaving it stunted.
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Re: Harry Potter World - Design Document
[Re: jigalypuff]
#237174
11/18/08 19:10
11/18/08 19:10
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Blade280891
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@jigalypuff, it seems anytime i try to post anything people seem want to get slightly carried away. But o'well.
I am working on the document and have changed the structure of it and made it similar to fastlanes example one. But it will not be finished for a long time and i am not going to put production on hold for it. What i will do is try and finish as much of the document that is needed to do the first chapter, and carry on like that.
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Design Document headings
[Re: Blade280891]
#237177
11/18/08 19:30
11/18/08 19:30
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Blade280891
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Ok, i have the following headings for the design document. Introduction The Game: Detailed
Chapter one, Harry Potter and the Philosophers Stone Chapter Two, Harry Potter and the Chamber of Secrets Chapter three, Harry Potter and the Prisoner of Azkaban Chapter four, Harry Potter and the Goblet of Fire Chapter Five, Harry Potter and the Order of the Phoenix Chapter Six, Harry Potter and the Half Blood Prince Chapter Seven, Harry Potter and the Deathly Hallow
The system: Detailed
The Magic
But am at a stuck for what to put under some of them. I have got a few subtitles under them. Any ideas on what should go under them.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Harry Potter World - Design Document
[Re: Blade280891]
#237179
11/18/08 19:44
11/18/08 19:44
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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Again this proves you have not read the first harry potter book. There are my own ideas in there, maybe you should read the book and not just watch the film? Let's assume this is true and I have never read the books. This is a good exercise for you cannot assume when working with licensed IP that people will know what you are talking about or it's details. Thus, assuming I've never read teh HP books, what in the document are your oringial ideas? Please list them...
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Re: Design Document headings
[Re: Blade280891]
#237180
11/18/08 19:46
11/18/08 19:46
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
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Ok, i have the following headings for the design document.
Quote:
Introduction The Game: Detailed
Chapter one, Harry Potter and the Philosophers Stone Chapter Two, Harry Potter and the Chamber of Secrets Chapter three, Harry Potter and the Prisoner of Azkaban Chapter four, Harry Potter and the Goblet of Fire Chapter Five, Harry Potter and the Order of the Phoenix Chapter Six, Harry Potter and the Half Blood Prince Chapter Seven, Harry Potter and the Deathly Hallow
The system: Detailed
The Magic
Too big. You should put ALL the focus on the document merely on the first book. Then, the game detailed become not about book chapters but about the game. Realize that if you design a solid system first, you can then add whatever content you want and make multiple games. Take my motto to heart: "Dream Big; start small". I know the feeling of wanting to do everything at once. But I assure you that one book is PLENTY hard to do.
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Re: Design Document headings
[Re: fastlane69]
#237182
11/18/08 19:50
11/18/08 19:50
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Blade280891
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Ok these are the new titles, but still i am at a lost for what to put in them. I have a few things but not many. Introduction Overview Gamplay walkthrough The Game: Detailed
Chapter one, Harry Potter and the Philosophers Stone
The system: Detailed
The Magic
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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