Hi. Problem when link an object to second object but both objects don't move by c_move injunction
Please help me .thanks

Code:
function down_rob_func();
function right_stand_func();
function left_stand_func();
function right_stand_func();
function left_stand_func();
function right_gun_func();
function left_gun_func();


function main{
	level_load("robo01.wmb");fps_max=70;
	wait(3);
}

entity* don_rob_ent;
entity* up_rob_ent;
entity* stand_right_rob_ent;
entity* stand_left_rob_ent;
entity* gun_right_rob_ent;
entity* gun_left_rob_ent;


//entity* don_rob_ent;
action robo_player{
	var down_point_tmp;
	while(me==null){wait(1);}//wait for create me
	don_rob_ent=me;
	moving_robo_func();
	
	//////////////////////////////
	// create up part
	vec_for_vertex(down_point_tmp,me,29);	
	ent_create("up_robo.mdl",down_point_tmp,down_rob_func);
	//////////////////////////////
	
	//////////////////////////////
	// place camera
	camera.tilt = -15; // look down at the player, play with this value
	while(1){
		wait(time_step);
		camera.x = me.x - 350 * cos(me.pan); // 250 = distance between the player and the camera, play with this value
		camera.y = me.y - 350 * sin(me.pan); // use the same value here
		camera.z = me.z + 150; // place the camera above the player, play with this value
		camera.pan = me.pan; // the camera and the player have the same pan angle
	}
	//////////////////////////////
	
	
} 
function down_rob_func{
	while(me==null){wait(1);}//wait for create me
	
	var right_hand_point_tmp;
	var left_hand_point_tmp;
	while(me==null){wait(1);}//wait for create me
	up_rob_ent=me;

	
}


function moving_robo_func{
	var anim_percentage; // animation percentage
	var movement_speed; // player's movement speed
	var distance_to_ground; // the distance between player's origin and the ground
	//	player = my; // I'm the player
	while (1)
	{
		my.pan += 6 * (key_a - key_d) * time; // rotate the player using the "A" and "D" keys
		vec_set (temp, my.x); // copy player's position to temp
		temp.z -= 5000; // set temp.z 5000 quants below player's origin
		distance_to_ground = c_trace (my.x, temp.x, ignore_me | use_box);
		movement_speed.x = 5 * (key_w - key_s) * time; // move the player using "W" and "S"
		movement_speed.y = 0; // don't move sideways
		movement_speed.z = - (distance_to_ground - 100); // 17 = experimental value
		movement_speed.z = max (-35 * time, movement_speed.z); // 35 = falling speed
		c_move (my, movement_speed.x, nullvector, glide); // move the player
		c_move (up_rob_ent, movement_speed.x, nullvector, glide); // move the player
		if ((key_w == off) && (key_s == off)) // the player isn't moving?
		{
			ent_animate(my, "stand", anim_percentage, anm_cycle); // play the "stand" animation
		}
		else // the player is moving?
		{ 
			ent_animate(my, "walk", anim_percentage, anm_cycle); // play the "walk" animation
		}
		anim_percentage += 5 * time; // 5 = animation speed
		wait (1);
	}
}


Last edited by fat32; 11/20/08 17:55.

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