I believe this is the right place to ask so here it is...


I am (slowely but surely) working on a vigilante/badguy-type game in which much of the action centers around the players CAR.

On the subject of the car, my curiousity is this:

In terms of the driving physics, would you want the physics to behave nearly exactly like it would given the same vehicle and other variables in real life, or would you rather the physics behave like what one would simply imagine.

What I mean by "imagine" for example is when a person turns to the right and has oversteer and spins out, they might IMAGINE that by turning the wheel to the LEFT, the car will correct itself, even if the slip angle is greater than the turning radius of the turning wheels.

If the physics are truely realistic, it could whind up being too difficult for a novice driver who knows nothing about vehicle control - it might only appeal to skilled drivers.

If the physics are ok but centered on what a normal person might think would happen, then they'll be happy, but the ones who really know car physics, like professional race or stunt drivers, would be very dissapointed.