Originally Posted By: EvilSOB
Can you post a screenshot of the 'advanced' compiler options at which
it works, and which ones dont?




This works: Simple build, low light calculations, default everything else.

Build BSP Map --> Compiler crashes on tesselation
Default Build --> Compiler crashes on tessalation
Update Textures --> Compiler crashes on tessalation

I've tried both extremes on the tessellation options, the compiler did nothing but crash. Small levels tesselated, but after some threshold, I could no longer tessellate.

Behind the compiler options, you can see the level I'm working on now. It is nothing but 4 walls and a floor in a skybox. There is a hill to test gravity. This level was built primarily to test my tank game out. When I built it with shaded textures, it took a long time to compile and then ran at 0 FPS. When I built it with flat textures, it runs at a healthy 30-60 FPS (preview map was at 300), and only dps at 10-12 when I've got particles and effects flying around.

If you go to the link in my signature, you can see some screens of a city I started making (several posts down). If I did a simple build with low-quality lighting calculations on that, it takes 30 seconds to compile. If I do a simple map with high quality lighting, 45 minutes or more. If I do any other build, it crashes on tesselation.


I was once Anonymous_Alcoholic.

Code Breakpoint;