VERY GOOD! Ive forgotten ACTIVATE_SHOOT!
Thought it works now...but still my entity is not hit.

Nothing works in the last time...i should shut down my computer next time

ACTION __Main_Gun_Fire {
vec_set(temp,vector(5000,0,0)); // the weapon has a firing range of 5000 quants
vec_rotate(temp, player.pan);
c_trace (player.x,temp,IGNORE_ME|IGNORE_PASSABLE|ACTIVATE_SHOOT);
}
on_mouse_left __Main_Gun_Fire;
And the entity
ACTION Sprite_Event {
IF(EVENT_TYPE==EVENT_SHOOT) {
ENT_MORPH(ME,"leftf+23.tga");
MY.SKILL3=4;
MY._FORCE=0;
}
..
}
...
..
ACTION THE_SPRITE_TO_HIT {
MY.ENABLE_SHOOT=ON;
MY.EVENT=Sprite_Event;
..
Ive added draw_point3d(target.x,vector(50,50,255),100,3); and the trace seams
to went into the floor. When i look down and go near to the entity i can hit
it