Now it works! Thanx for ure great help man! At 04:00 in germany
working code
Code:
ACTION __Main_Gun_Fire {
vec_set(temp,vector(5000,0,0)); // the weapon has a firing range of 5000 quants
vec_rotate(temp, camera.pan);
c_trace (camera.x,temp,IGNORE_ME|IGNORE_PASSABLE|ACTIVATE_SHOOT);
draw_point3d(target.x,vector(50,50,255),100,3);
}
on_mouse_left __Main_Gun_Fire;
changed player to camera
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;