do you have mouse_mode set?

You'll want a function like:

Code:
function initMouse()
{
	mouse_map = mouseMap;	//set the mouse bitmap
	mouse_mode = 2;			//mouse mode is 1 to allow for mouse_force.x/y
	while (mouse_mode > 0) // move it over the screen
  	{  
   	vec_set(mouse_pos,mouse_cursor);	//mouse map is always on the cursor location
   	wait(1);									//avoid endless loops
  	}
}


I usually call it in function main()

Last edited by heinekenbottle; 11/20/08 03:16.

I was once Anonymous_Alcoholic.

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