do you have mouse_mode set?
You'll want a function like:
function initMouse()
{
mouse_map = mouseMap; //set the mouse bitmap
mouse_mode = 2; //mouse mode is 1 to allow for mouse_force.x/y
while (mouse_mode > 0) // move it over the screen
{
vec_set(mouse_pos,mouse_cursor); //mouse map is always on the cursor location
wait(1); //avoid endless loops
}
}
I usually call it in function main()