You could just try c_trace (player.x + 5,temp2,IGNORE_ME|IGNORE_PASSABLE|ACTIVATE_SHOOT);
not sure if it will work but you can also try adding ignore_you or ignore_flag 2 and setting the flag 2 of the player or setting you to the player.
i would also try maybe using an empty entity instead of temp just to give it a try.
Last edited by GamerX; 11/20/08 03:38.