0 registered members (),
1,397
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: Tobias_Runde]
#23744
03/25/04 00:49
03/25/04 00:49
|
Joined: Nov 2002
Posts: 825 from the 'Burgh to Denver
CBuilder2
Developer
|
Developer
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
|
Tobias_Runde,
Why go the "old school" route of using a publisher to create a physical book? Assuming you own the rights to the book, why not find someone willing to translate text files (pdf, doc, html, or whatever) for a percentage of the sales? Once the files are translated, you could then assemble them in some e-book format. Now, you are ready to make money!
CBuilder
Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: Tobias_Runde]
#23746
03/25/04 02:29
03/25/04 02:29
|
Joined: Nov 2002
Posts: 825 from the 'Burgh to Denver
CBuilder2
Developer
|
Developer
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
|
Tobias_Runde,
I have purchased literally dozens of e-books from Amazon to OReilly's Safari. I would much rather pay $16.99 for an e-book than $29.99 for a book which will sooner or later (probably sooner) end up in the trash. If I want to read away from the computer, I simply print the pages. Also, since I have purchased some relatively expensive books ($49.99-$69.99) which literally fell apart after light use, I'm not thrilled with "traditional" publishing.
CBuilder
Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: danthaman015]
#23747
03/25/04 02:35
03/25/04 02:35
|
Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
Serious User
|
Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
|
Hey Red Army,
Lost is all of the discussion is the fact that your book is truely needed.
I will help edit the book for you. I will test your samples, help you refine your samples, and check your text for accuracy.
Tobias I would like to help edit your book also.
I could dedicate a couple hours a week to this.
The more resources we can create the better....
Ken
Last edited by Nardulus; 03/25/04 02:35.
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: Tobias_Runde]
#23749
03/25/04 06:55
03/25/04 06:55
|
Joined: Oct 2002
Posts: 955
danthaman015
OP
Developer
|
OP
Developer
Joined: Oct 2002
Posts: 955
|
@ nardulus: that sounds great, thanks man
by the way, i will start looking for a publisher as well when the book is done. why not have it on paper?? i could manufacture it for free on "X" website (won't say the name [afraid of competition hehe])it's just that the cd won't be included with the book, so i'd need a publisher. i think i know a lot of people who would want to buy books off shelves rather than a website. (paper vs. e-book) i'll be making both by the way...
-dan tha man
**On break**
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: danthaman015]
#23750
05/26/04 08:27
05/26/04 08:27
|
Joined: Oct 2002
Posts: 955
danthaman015
OP
Developer
|
OP
Developer
Joined: Oct 2002
Posts: 955
|
Well it's been a long time since there's been an update.. I've had more work then you could imagine down here!
Chapter 2 is complete Appendix A (Sample Design Document) is complete
**On break**
|
|
|
|