Originally Posted By: rrv094055036862
thx for your answer

another question:

set(...,VISIBLE); works fine
but reset(...,VISIBLE); doesn´t work

why not? laugh


That is very strange. I use reset to turn off panels in my script and it works fine . . .

Code:


function loadLvlOne()
{
	mouse_mode = 0;
	level_load("tanklevel.wmb");
	wait(1);
	gameLoaded = 1;
	reset(newCPan,VISIBLE);
	reset(diffPan,VISIBLE);
	reset(mainPan,VISIBLE);
	sky_clip = -90;
	initScreen();
	initMouse();
	initCamera();
}


Just posting that as an example, the panels in the reset macros all turn off when this function is called.


I was once Anonymous_Alcoholic.

Code Breakpoint;