Hullo, Does anyone know how to keep the texture from a 3DsMax modell when importing it to MED?
It's been puzzling me for quite some time now.

I've not really catch the UV mapping yet >.> can I do that in Max and keep the texture in MED?

Max has got that great advantage of making VERY nice looking textures with bumb-maps etc. Would like to keep this all the way into my game.

In advance, Thanks.

smile


"If you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'.