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mdl polygon sorting trouble #237955
11/23/08 20:56
11/23/08 20:56
Joined: Nov 2008
Posts: 215
V
vertex Offline OP
Member
vertex  Offline OP
Member
V

Joined: Nov 2008
Posts: 215
I am having a great deal of trouble with polygon sorting utilizing mdl format. Is there something that I'm missing?
I'm going from 3D Studio Max to MED. I have tried about 15 different export attempts to fix this.

Polygons are still rendering okay in the editor but not so well in the game. So for example-- an arm is visible through the model's body. I've even cut the model up into various parts in the hopes that that will aid rendering-- but no luck.

Any help is appreciated.

Re: mdl polygon sorting trouble [Re: vertex] #237959
11/23/08 21:07
11/23/08 21:07
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
How are your normals facing?

Re: mdl polygon sorting trouble [Re: NITRO777] #237960
11/23/08 21:11
11/23/08 21:11
Joined: Nov 2008
Posts: 7
C
Chris_Newman Offline
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Chris_Newman  Offline
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C

Joined: Nov 2008
Posts: 7
Go to the modifiers list and choose Edit Normals. Select all the normals for your mesh and press on the Unify button.

also the mesh tester works well in med




Last edited by Chris_Newman; 11/23/08 21:16.
Re: mdl polygon sorting trouble [Re: Chris_Newman] #238063
11/24/08 16:45
11/24/08 16:45
Joined: Nov 2008
Posts: 215
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vertex Offline OP
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vertex  Offline OP
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V

Joined: Nov 2008
Posts: 215
Well....I have fixed some of the sorting problems. I did have "reversed normals" but it was done on purpose to create a cartoon like effect. That apparently is not going to work as anything in front of a reversed normal does not work.

At any rate, I got rid of the reversed normals and that fixed some problems, but I am still having problems with mdl polygon sorting. The entity/mdl object utilizes transparency and "concave" elements. I really am frustrated by this as trying to fix it is taking time away from other tasks. (I also tried "closing" all of the meshes.)

Also, is there any way to tag a model to not accept shadows. I would like to go for more of a cell-shaded look, so any mdl skin setup advice is appreciated.

Any other suggestions on fixing sorting issues is appreciated.


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