Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 10/24/26 01:52
Tradestation missing in table of contents
by AndrewAMD. 10/23/26 14:35
No connection to MT4
by JeyKey II. 10/22/26 15:33
Zorro tutorial ideas?
by mistery. 10/21/26 05:28
Avoid "log\ - delete old files" message
by Martin_HH. 10/20/26 07:23
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (TipmyPip), 7,375 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
JimSimons, julienp, julienper, KelleyAbbey, Yopachi
19246 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
enable_block issue #237938
11/23/08 18:38
11/23/08 18:38
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
I've been staring at this code and wondering why it doesn't work for too long. It is a bullet and when it hits an object, it should remove itself. But the collision event isn't been triggered, even though it is the same emask as my missile function, which does work.

Code:
function bEvent()
{
	if(event_type == EVENT_BLOCK)
	{
		beep();
		my.event = NULL;
		my.health -= 1000;
	}
}

action bullet()
{
	my.health = 1;
	set(my,FLAG2);
	my.emask |= (ENABLE_BLOCK | ENABLE_ENTITY);
	my.event = bEvent;
	my.pan = turret.pan;
	my.tilt = 0;
	my.roll = 0;
	my.z = turret.z;
	while((vec_dist(my.x,player.x) < 2000) && (my.health > 0))
	{
		c_move(my,vector(125 * time_step,0,0),nullvector,IGNORE_FLAG2 | IGNORE_PASSABLE | IGNORE_SPRITES | ACTIVATE_SHOOT);
		wait(1);
	}
	ent_remove(me);
}


The issue is, when it hits a block, it does not beep. (and no, my sound isn't muted.)


I was once Anonymous_Alcoholic.

Code Breakpoint;
Re: enable_block issue [Re: heinekenbottle] #238055
11/24/08 15:55
11/24/08 15:55
Joined: Oct 2008
Posts: 218
Nashua NH
heinekenbottle Offline OP
Member
heinekenbottle  Offline OP
Member

Joined: Oct 2008
Posts: 218
Nashua NH
hmm, I guess I didn't read the section on c_move very well. So nevermind >.>

Last edited by heinekenbottle; 11/24/08 17:50.

I was once Anonymous_Alcoholic.

Code Breakpoint;

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1