I am using templates for my game, but i will add aditional coding, and removing/changing code to match the game and for more realistic movment, I just need to know where I could add a bone rotation in the plbiped for my character so that his torso bone(joint8) would rotate but not the lower body. I know I would use ent_bonerotate, but I have no idea where to put it. If I knew where, I could do the rest.