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Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23811
01/24/05 10:36
01/24/05 10:36
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Now that I think about it...

I think I might want about 2 or 3 people to help me with this...

If anyone is interested let me know, please.


Thanks,
Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23812
02/06/05 05:44
02/06/05 05:44
Joined: Feb 2005
Posts: 9
DocPenguin Offline
Newbie
DocPenguin  Offline
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Joined: Feb 2005
Posts: 9
I haven't read the whole thread and you may have already answered this but,

When is this book coming out?


---------- Not affiliated in anyway with the government of Antarctica. Beware the Penguin
Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: DocPenguin] #23813
02/06/05 06:51
02/06/05 06:51
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Well it's too early to have an exact date, even to the year.

However if all goes well, maybe by the end of this year or early next year.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23814
02/06/05 07:35
02/06/05 07:35
Joined: Feb 2005
Posts: 9
DocPenguin Offline
Newbie
DocPenguin  Offline
Newbie

Joined: Feb 2005
Posts: 9
could you email me as soon as it is ready
cdavies@qec.n-yorks.sch.uk


---------- Not affiliated in anyway with the government of Antarctica. Beware the Penguin
Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: DocPenguin] #23815
02/06/05 07:41
02/06/05 07:41
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Man everyone wants me to e-mail them when it is ready... If someone wants me to personally e-mail them when it is done, I would suggest waiting until later this year to request that... That way I don't lose e-mails or anything.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23816
02/07/05 04:45
02/07/05 04:45
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Okay I'm ready to start writing.


Here's what I want now. If everyone who needs to know something (maybe not right away) leave several questions, and I'll answer them in the book.

So if you didn't understand that, I just need people to ask me questions for how to do something in 3DGamestudio so I can answer them in the book.

Thanks,
Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23817
02/13/05 07:47
02/13/05 07:47
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
Dan,

Good of you to take on such a job. I'd like to do my part. I can't offer much, but I have some free advice. (The only guarantee, you will get your money's worth.)

Rather than relying on people reading this thread in a rather obscure area of the board (I rarely pop in here), why not review the board and see what questions are most frequently asked, review the level of the enquirer (newbie, adept, pro, guru) and start by answering those questions first. Not only will this provide the most bang for the buck when buying your book, as there are a lot of repetitive questions, but the board here also provides many ready made solutions to those questions if the user had only searched.

Structure your book to take the user from absolute n00b to at least adept. Gather relevant links and information from other sources in geometry, physics, algebra, etc. You don't necessarily need to duplicate it in your book, use the web links so that original authors will get due credit. (Permission may be required.)

If you are going to focus on scripting, then assume that the user knows ZERO about modelling and animating. When you must touch on these areas, do so fully, again with links and other sources. I don't know how many users have asked (me amongst them!) why "tutorial-de-jeur" didn't work, when we were using the guard model instead of the wizard model, which lacks a certain set of animations (swimming).

Lastly, if you charge for your book, keep it affordable. Yes, you are putting a lot of effort into this. Yes, it will take a long, long time. Yes, if you charge an extra buck, you'll make that million faster. However, your potential audience increases as your price drops.

Good luck,
Mark


People who live in glass houses shouldn't vacuum naked.
Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: MadMark] #23818
04/21/05 21:25
04/21/05 21:25
Joined: Apr 2005
Posts: 104
sand somewhere on EARTH
SandGroper Offline
warned
SandGroper  Offline
warned

Joined: Apr 2005
Posts: 104
sand somewhere on EARTH
how about the basics of everything from beginning to end skinning ,modeling,level creation, animation for those models,and chuck in scripting for the rev heads!

if you can do that in english i will be pleased! ;p

oh and dont forget make sure all info is in bold letters coz i wear glasses you know mawahahaha ;p


SandGroper ---- the keeper of the sands of time! You grope me if you like but im a slippery sucker! hahaha ;p i live in sandy places see if you can find me baby if you dare ;p
Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: SandGroper] #23819
04/21/05 21:32
04/21/05 21:32
Joined: Apr 2005
Posts: 104
sand somewhere on EARTH
SandGroper Offline
warned
SandGroper  Offline
warned

Joined: Apr 2005
Posts: 104
sand somewhere on EARTH
this is like the life and times of monty python.


SandGroper ---- the keeper of the sands of time! You grope me if you like but im a slippery sucker! hahaha ;p i live in sandy places see if you can find me baby if you dare ;p
Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: SandGroper] #23820
10/05/07 01:19
10/05/07 01:19
Joined: Jun 2004
Posts: 30
Alabama
C0113c70r Offline
Newbie
C0113c70r  Offline
Newbie

Joined: Jun 2004
Posts: 30
Alabama
Dan, please let me know when your book gets published. I'm very eager to get my grubby little hands on a copy.


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