var i = 0;
typedef struct
{
int score;
STRING* score_str;
STRING* playername;
} our_player;
our_player our_players[10];
STRING* current_player = "Me";
function main()
{
//initialising, run once only, before any other struct usage
for(i=0; i<10; i++)
{
our_players[i].score = 0;
our_players[i].score_str = str_create("000");
our_players[i].playername = str_create("Empty"); //or str_create(""); is OK too
}
...
...
//using, this eg is setting up player at element 0 to be current_player
our_players[i].score = 0;
str_cpy((our_players[i]).score_str,"000");
str_cpy((our_players[i]).playername, current_player);
...
...
...
while(1) wait(1);
}