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Gamestudio 7.6 public beta #237296
11/19/08 14:51
11/19/08 14:51
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
A new Gamestudio update is available for a public beta test:

gstudio_760.exe

This version contains fixes for the bugs listed for 7.50, as well as new features such as an improved map compiler, Wiimote support, improved multiplayer mode with compression and encryption, isometric views, new Truetype text functions, unlimited textures for shaders and terrains, and many new or improved engine functions.

You can install version 7.60 as an update to your previous Gamestudio/A7 version. About installing and using the new features, please read:

http://manual.conitec.net/newfeatures70.htm

Please test everything and if you find a bug, please report it to the bug forum.

Re: Gamestudio 7.6 public beta [Re: jcl] #237357
11/19/08 20:22
11/19/08 20:22
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Does this one fix the problem with untextured entities.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gamestudio 7.6 public beta [Re: Blade280891] #237455
11/20/08 07:35
11/20/08 07:35
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I hope so. Just try and you'll know smile.

Re: Gamestudio 7.6 public beta [Re: jcl] #237457
11/20/08 08:15
11/20/08 08:15

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Great new features!
Thanx!

Re: Gamestudio 7.6 public beta [Re: jcl] #237461
11/20/08 08:28
11/20/08 08:28
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks, I'll check import DDS textures to models by Import level from FBX.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Gamestudio 7.6 public beta [Re: rojart] #237616
11/21/08 00:05
11/21/08 00:05
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Thanks alot! smile


Click and join the 3dgs irc community!
Room: #3dgs
Re: Gamestudio 7.6 public beta [Re: Joozey] #237834
11/22/08 19:58
11/22/08 19:58
Joined: Aug 2006
Posts: 155
R
RyuMaster Offline
Member
RyuMaster  Offline
Member
R

Joined: Aug 2006
Posts: 155
mouse_ent not working when ISOMETRIC flag set, no matter what mouse_range I set. Is it a bug?


What kills me not, that makes me stronger.

***Working on RPG/RTS***
Re: Gamestudio 7.6 public beta [Re: RyuMaster] #237976
11/23/08 22:23
11/23/08 22:23
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gamestudio 7.6 public beta [Re: jcl] #238042
11/24/08 12:16
11/24/08 12:16
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
There is a problem with selecting groups of entities in WED. I am not able to select them though i've klicked on every single part of them!


Ja, lach du nur du haariges Pelzvieh!
Re: Gamestudio 7.6 public beta [Re: jcl] #238120
11/25/08 01:20
11/25/08 01:20
Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
ICRDesign Offline
Newbie
ICRDesign  Offline
Newbie

Joined: Mar 2006
Posts: 38
Marquette, Michigan U.S.A.
Note... A7.6 Beta "...could be an engine bug":
In e-mail correspondence with JCL, we have found a Bug where a particular, very complicated model, will not allow the engine to run. The engine issues a warning:
"Error E1198 MyModel.MDL : Bad file format"

JCL looked into this and I quote his response:
"There seems to be indeed something wrong - could be an engine bug. We'll look into the matter and will fix it for the next update."

Also... even though I have yet to address this with JCL, When I set the polycollision variable to 0 (See note at bottom)
i.e. var enable_polycollision = 0;
The effect is different on either of my two computers.
1.) The flight model will not read the terrain and will not move either up or down...

2.) The flight model will move up and down but the seed of trees will not find the terrain and it will then not work.
-On the up-side the frame rate is very high.
-On the down-side the physics and collision is extremly poor and does not work as before A7.5.
-Therefore I have no choice other than to set this variable anything but 0 and this really hurts the frame rate.

I see many new and awesome fetures but still feel that A7.07 is the fastest and most stable version ever made available...

Later,
Paul

BTW...
If you get a chance, take a look at:
www.terrasame.com
The free downloads will be available soon...


Note:
Below comes from the manual:

enable_polycollision
Determines the behavior of the c_... collision instructions.

Range set at 0,
Ellipsoid collision system and physics engine disabled. The collision functions default to USE_AABB. This has the advantage of faster level loading and faster collision detection, however the collision hulls are Axis Aligned Bounding Boxes (AABB) rather than rotated ellipsoids. Only BSP levels are supported by the AABB collision system.

This is the range that I have used for years with perfect results.


"Newbie" Grrrrr...
I have been to darn busy work'n and not post'n
I invite you to see:
www.terrsame.com
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