How can I remove the mipmaps of a texture? I would like to play a video on a texture and mipmaps cause problems then.
In the new public beta even ent_morphskin() seems to automatically create mipmaps. Disabling mipmaps for an internal model texture in MED also doesn´t seem to work anymore.
A counterpart of bmap_to_mipmap() would be nice if this isn´t possible somehow already.
Re: how to remove mipmaps?
[Re: amy]
#237738 11/21/0821:1911/21/0821:19
Hmm, I´m not sure that this is the right format for the texture, but when you have alpha channel, then try better with these formats: DXT3 ARGB 8 bpp explicit alpha or DXT5 ARGB 8 bpp interpolated alpha.
Regards, Robert
Quote
Everything should be made as simple as possible, but not one bit simpler. by Albert Einstein
I don´t think videos can be played on compressed textures. That´s why I chose 888 RGB.
However, there must be something new in 7.6 which automatically creates mipmaps for everything. In 7.5 I could disable mipmaps for internal model textures and it worked. Not anymore...
Re: how to remove mipmaps?
[Re: amy]
#238398 11/27/0801:1711/27/0801:17