Here's a new image. These particles are the sprite-type that I built. This is a different angle, but you cannot tell any difference between these and the built-in particles. Notice, though, how the sorting problem is gone. When I get my code into a more finished state, I will post it. Right now, all the particle movement routines are hard-coded in the function and I want to make it adjustable via WED properties and flags. These effects really look cool when you see them in motion.
Thanks, Ron