action enemy_act
{
var my_pos[3];
string my_health;
while(me)
{
if(vec_for_screen(my.x,camera))
{
vec_set(my_pos,my.x);
my_pos.z += 50; // z-offset
vec_to_screen(my_pos,camera);
str_for_num(my_health,my.skill22); // replace my.skill22 with your health skill
draw_text(my_health,my_pos.x,my_pos.y,vector(255,255,255));
}
wait(1);
}
}