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Re: PCE examples
[Re: XD1v0]
#238713
11/29/08 16:14
11/29/08 16:14
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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i like how ragdolls respond diffrently when you hit diffrent limbs.
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Re: PCE examples
[Re: Quad]
#238714
11/29/08 16:33
11/29/08 16:33
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Joined: Jun 2008
Posts: 151 Ukraine
XD1v0
OP
Member
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OP
Member
Joined: Jun 2008
Posts: 151
Ukraine
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i like how ragdolls respond diffrently when you hit diffrent limbs. Thank Quadraxas  . When I did PCE I try to make ragdoll what very easy to use and you can create ragdoll from any models animation. But I can not understand, that does PCE heavy in the use, problem in an interface?
A7 Commercial Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
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Re: PCE examples
[Re: XD1v0]
#238715
11/29/08 16:51
11/29/08 16:51
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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interface could be better. I have some issues like i cant load my own models etc..
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Re: PCE examples
[Re: Quad]
#238716
11/29/08 17:12
11/29/08 17:12
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Joined: Jun 2008
Posts: 151 Ukraine
XD1v0
OP
Member
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OP
Member
Joined: Jun 2008
Posts: 151
Ukraine
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interface could be better. I have some issues like i cant load my own models etc.. And you are right , an interface is indeed bad, I did not simply have time to do him better for contest.  You cant load models?  Simply add you models folder in entity_dir.cfg, then create a any model in an editor, then change filename  before I gave link to PCEinfo, probably you did not see him PCE info
A7 Commercial Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
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Re: PCE examples
[Re: XD1v0]
#266784
05/19/09 17:23
05/19/09 17:23
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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interface could be better. I have some issues like i cant load my own models etc.. And you are right , an interface is indeed bad, I did not simply have time to do him better for contest.  You cant load models?  Simply add you models folder in entity_dir.cfg, then create a any model in an editor, then change filename  maybe you could work on the interface when you have time, i'm finished with physics but am sure others would like that... i would also like to ask if you're willing to give me some advice on a better physic player, the one in the video on my thread uses physics but it has flaws... also, what are some hints to get more physics stability? thanks in advance dark out before I gave link to PCEinfo, probably you did not see him PCE info
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Re: PCE examples
[Re: darkinferno]
#266788
05/19/09 17:58
05/19/09 17:58
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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Its just a tip but it will be very,very nice if you could add a "Save as Lite-C" or "Save as C-Script" function. Because I cant get any informations from the .ent file!
It would be very usefull to understand how your ragdoll code works and easier to use the Ragdoll code!
3D-Gamestudio A8 - Commercial
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Re: PCE examples
[Re: sebbi91]
#266789
05/19/09 18:24
05/19/09 18:24
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Joined: Apr 2009
Posts: 274
atari98
Member
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Member
Joined: Apr 2009
Posts: 274
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