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Rating: 5
TowerDefence - Stand alone with various features #237797
11/22/08 12:04
11/22/08 12:04
8 Images
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
TowerDefence - Stand alone with various features

Hi, today I want to show the current status of my project TowerDefence.

The game contains a map editor (written in Delphi) and another game mode called "tower fight rounds". Here you have to act as one tower you built earlier.

In the editor you can choose between 2 themes, winter and summer. This makes the entire look more atractive wink

Demo will follow soon!
9 Comments
Re: TowerDefence - Stand alone with various features [Re: PadMalcom] #237801
11/22/08 13:21
11/22/08 13:21
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
Member
Roy  Offline
Member
R

Joined: Mar 2004
Posts: 206
The Netherlands
The game looks very nice!
The idea of the two modes is very original and the map editor looks professional. I've always liked this kind of games.

Re: TowerDefence - Stand alone with various features [Re: Roy] #238240
11/25/08 21:26
11/25/08 21:26
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
is it easy to create a tower defense game???

If yes: I will make one ( for learning lite-c more and more ^^ )


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: TowerDefence - Stand alone with various features [Re: Espér] #238253
11/25/08 23:08
11/25/08 23:08
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Not Bad at all. But use more Highres Texture and not the Standard.wad *würg* wink...
If you merge the Vertices of the Path this could be look much better...
Anyway ... looks good... And BTW i know these Trees wink

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: TowerDefence - Stand alone with various features [Re: rvL_eXile] #238299
11/26/08 12:49
11/26/08 12:49
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, well 6 month work and most difficulties occured when learning Lite-C wink Whenever you figured out how to scan for enemies, read and write files, use and write dlls its a quite easy one wink
About 10000 lines of code including the dll (mostly for pathfinding) and the editor.

Next steps are to improve the look and finish the multiplayer!

@rvL_eXile: Yes, didn't create the trees on my own wink Did you made them???
What do you mean with merging vertices? Is it possible? Would be great...

Re: TowerDefence - Stand alone with various features [Re: PadMalcom] #238361
11/26/08 21:53
11/26/08 21:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Quote:
Yes, didn't create the trees on my own wink Did you made them???

Ähhmmm... Yes ^^ Where do you have downloaded them?

If you have created these Path in MED, select the touching Vertices and click on "Merge".

Edit: kommste aus Deutschland?

cYa Sebastian

Last edited by rvL_eXile; 11/26/08 21:55.
Re: TowerDefence - Stand alone with various features [Re: rvL_eXile] #238435
11/27/08 12:26
11/27/08 12:26
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey, ja komm ich wink Sorry, keine Ahnung wo ich den Baum her hab, war in meinem NonLicence-Mdl-Ordner. Oder hattest du Credits drauf? Wenn ja bekommste die natürlich wink

Problem ist, dass ich die Pfade nicht vorher modelliere sondern mein Spielfeld aus einzelnen Bausteinen zusammensetze... muss mal gucken wie ich das noch schöner hinbekomme!

Re: TowerDefence - Stand alone with various features [Re: PadMalcom] #238437
11/27/08 12:37
11/27/08 12:37
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Aso, wenn du die Blöcke per Laufzeit setzt, dann geht das natürlich nicht...

@Bäume... ne keine Credits wink

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: TowerDefence - Stand alone with various features [Re: rvL_eXile] #238639
11/28/08 20:15
11/28/08 20:15
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Mach die Kannten auf, dann wird das Shading nicht mehr interpoliert zwischen den Vertices und es sollte einheitlicher aussehen. Alternativ könntest du auch versuchen in einem fixed function effect ShadeMode auf flat zu setzen. Das sollte genau das Gleiche bewirken.
Da rüber hinaus sieht das ganze im Moment noch alles andere als schön aus, aber ich denke Codemäßig hast du da bestimmt schon gute Arbeit geleistet, man sieht sowas auf Screenshots nur leider immer so schlecht... smile
Viel Glück mit dem Projekt, weit bist du ja schon smile

Re: TowerDefence - Stand alone with various features [Re: Slin] #238828
11/30/08 13:48
11/30/08 13:48
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool.


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